Product Designer · Malta
I design software for people doing complicated work under real pressure.
Six years across AI accessibility, enterprise workforce systems and core banking. I spend the first part of every project finding out what the job actually is, then design until the interface disappears behind it. Below are four projects, told the whole way through.
Featured case study



Equally AI · B2B accessibility platform
Finding an accessibility issue was easy. Fixing it wasn't.
A platform redesign told mostly in pictures: audit, dashboard, AI guidance, collaboration and the system holding them together.
Selected work · 2019 to 2024

Equally AI · 2023 – 2024
Teaching an AI to fix the web without losing the human in the loop
An AI assistant that turns a wall of WCAG violations into decisions a non-expert can make with confidence — and cuts the time it takes a new team to get their first fix live.
18%
reduction in onboarding time
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Equally AI · 2023
Turning a spike in support tickets into a journey people could finish alone
A no-code path to accessibility fixes, rebuilt around what the numbers said people were actually trying to do — and where they consistently gave up.
23%
increase in engagement
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ZKTeco West Africa · 2020 – 2021
Making an enterprise attendance system usable by the people who actually run it
A dense, powerful workforce management product rebuilt around the daily rhythm of HR administrators — and the exception cases that consumed most of their week.
25%
increase in user retention
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Woodsystem Technologies · 2019 – 2021
Turning a two-week configuration ordeal into a guided hour
Product configuration for a core banking platform, redesigned so that defining a new financial product stopped requiring a vendor engineer and a spreadsheet of field definitions.
11%
increase in user productivity
Read the case studyHow I work
Research that changes the brief
Contextual observation, interviews and funnel analysis used to reframe the problem, not to decorate a decision already made.
Systems, not screens
Token-backed component libraries with full variant coverage, built to survive parallel releases and multi-team hand-off.
Figma craft
Components and variants, auto layout stress-tested against real content, and interactive prototypes built to be tested rather than admired.